Hurray! TBCB 2013 has just created its first bout report using the 2.5 fight engine.
It was between two randomly picked fighters with all the settings at defaults.
This has marked a very important milestone in the development of TBCB 2013!
Woohoo! after many emails with mockups and alterations I have the first skin graphics hooked into the game.
Its amazing how different it feels with a decent, all beit partial at present, graphical skin.
Meeting in Germany
I flew over to Germany to meet with OOTP Developments to discuss all our current projects.
Part of this meeting was dedicated to TBCB2.6/3. Many important details have been agreed, complete with an internal timeline and release date.
It is all feeling very real now that we have gone through in detail how this game will be produced and released!
First Artwork Received
Some initial concept artwork showing a possible direction the game could take has arrived from the artist.
There is still a long way to go before the games has a working skin, but at least things are moving in the right direction.
Artist Gets to Work!
A selection of screen shots were sent to the graphics artist so he can start work.
You can see a selection of these programmer artworks in the Game links below.
After a long delay caused by other commitments both companies had to for-fill an agreement was reached for OOTP Development and PISD Ltd to work together to produce TBCB3.
Due to the long development schedule required, it was decided that a port of the existing TBCB2.5 game to the PISD technology be released as TBCB2.6.
This we help secure the development of TBCB3 as well as give the fans a much sort after update.
TBCB 2.6 First Mentioned
On the 6th Feb 2007 Andreas first contacted me about using PISD for a new version of TBCB.
This was an exploratory request to see if it was technically feasible and something that PISD would be interested in undertaking.